Fixed a possible crash when cancelling a waypoint move command with no waypoints set, then issuing a move command.Cleaned up some issues with changing targets when the kamikaze command is running.Fixed various drone frigate issues including some targetting issues, removing command "response" audio from drones, an issue with CPU players spamming activation, and drones sometimes not being properly destroyed.Added a selection modifier to select all ships not in any strike group.Salvage capture corvettes will now stop chasing a target if it becomes obscured by fog of war.The salvage capture command can now be issued to multiple targets.Dockpaths for Capital Ships, Motherships reworked to be quicker/more efficient.Various research requirements tweaked to better balance game.Races can now have race specific formation variations.New Magnetic field used for Tai_DefenseFighter, Tai_FieldFrigate.Relic game mode balance/behaviors tweaked.Drones no longer count as ships when calculating relic value.General MP game desyncs are much much rarer now.Lagging is much less likely to cause a desync now.Homeworld 2 Mission 2 - Elite Bombers are granted correctly now.Ships can leave their patrol to attack enemy units encountered while on patrol and return to the patrol based on their Rule of Engagement or even ignore enemies altogether. Waypoints can now be closed, creating a patrol loop.Swarmers now refuel much more effectively.5p_treeoflife, 8p_hyerspacearena, 8p_scattered, 6p_radialsymmetry - RU locations and amounts better balanced.4p_ironcurtain, 4p_lostfalls start locations fixed to not cause rush protection damage.2p_Shields start locations tweaked for more balanced gameplay.Ship Dock Holds and UnitCaps have been reworked to account for Homeworld 1 and Homeworld 2 ships being traded/salcapped and to allow a more flexible system for modders.(Splash damage is much more meaningful now.) ![]() Ships will now automatically try and fly away from large ships that are about to explode.Normal power shunting, ships receive no bonuses or penalties. ![]() This stance is intended as a delaying or harassing action. Evasive strike craft fight at longer range. Evasive ships will break formation as soon as they enter combat and attempt to dodge incoming fire. Evasive strike craft receive bonuses to speed, acceleration, and take reduced damage. Aggressive ships will fight at closer ranges and will fight and stay in formation during combat. Aggressive strike craft receive bonuses to weapon damage but penalties to speed. Ships will not retaliate, even when fired upon. Ships will retaliate against attackers of allies and themselves. Ships will attack all enemy ships that enter range.
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